Hi all, been a couple weeks since Iv had some free time. Been pretty busy looking for work, unfortunately still unsuccessful in that area. I did go to a interview for the JET Programme to teach English in Japan (basically what my degree was about) but a couple months till they will respond to with those that were chosen and even then doesn't start till August so still need something till then.
Had a good interview for a 6 month role which would have been idea, I was actually shocked at the interview because they mentioned the pay scale was 30-40 an hour (around twice my average).
My face when I heard 30-40 an hour.
Really disappointed I didn't get that one to be honest. Oh well life goes on, over the weekend I will be visiting some family up north (in a 10 hour bus trip) so maybe ill take some nice New Zealand scenery photos for you guys.
Also this is a really amazing set of photos from the Sendai Tsunami with then/now shoots.
Also still Youtubing, decided to try my hand at a parody video of quick scope montages you see for COD or MW3 etc, tried to make it funny but maybe its just really gay haha would be good to get some opinions on it, only 40 seconds long =)
Although if you have never seen a no scope vid or dont like Starcraft it will probably just seem really bad to you, but its sorta meant to be like that, anyway have a good weekend all!.
Was looking on my youtube today (as I do every day, every 10 minutes to see if anyone else is looking at my videos, the video page though so my views don't count to total views). When I noticed this, normally I don't like these sort of references to memes but I did actually chuckle and thought it was kinda cool.
I was actually a bit of a DBZ fan as when I was in high-school so I guess its a bit of the past coming back to me. Subscribers is still fairly low but its starting to pick up a bit, 1 every day or so hopefully people are starting to notice my content. Actually I started making some semi comedy tutorials for Starcraft, foul language and all included, check it out if you're so inclined.
Over all I'm fairly happy with my content at the moment, my biggest weaknesses are vocal sound quality from my crappy mic (and naturally low voice), I would do these in 1080p instead of 720p if Ihad a better internet connection, but with my cap I cant really afford it at the moment...I do try to throw in the odd 1080p one though.
And for all those people that just want to see a cat and not read much, I didnt forget you, oh no!
Also thanks for getting me up to 103 Subs on blogger! If even a fraction of you would like to do the same on my youtube channel, here is the direct subscribe link! =)
Happy New Year everyone! As I am approaching 100 subscribers I thought I would reflect on the past couple of months. After on a whim deciding and picking a name and starting my blog I released that most people that actually read what little I write don't really follow Starcraft, which makes my blogs title somewhat redundant. I choose the name because it rhymed even though it was grammatically incorrect. I also found that while I still love Starcraft, when writing I prefer to talk about current events or what I have been up to in real life. After some thinking I decided to put the bulk of my Starcraft content in video format for my youtube channel I think this is a better medium, since video games are a visual thing themselves video works a lot better than text.
Some quick thoughts on youtube, its a lot harder to get subscribers than on blog sites. Most people will sub to you on blogs if you comment on them, even if they don't follow you just as a courtesy, on youtube its a lot harder subs but a lot easier to get views naturally. Every time I get a new sub on youtube I smile, new subs on blog doesnt really excite me as much, but for blogs its more about the comments you receive because you know at least they have glanced at your page, even if it was just to say "cute kitty"
Apparently I do videos too, who would have thought? I'm new to it though, and my mic isnt very good
so my voice is a bit quiet. But check it out if you have the time! Content warning though, if you get into Amnesia or Justine its very immerse and full of horror (actual horror, not 'lets just blow blood and guns everywhere and say boo')
Justine, a totally well adjusted individual.
I also do Starcraft 2 videos (naturally). Please like and subscribe it if you can, means a lot. Feedback would be good too, so I can improve on future videos. Let me know what you guys think =)
Short update from my holidays, my Mom came down for a surprise visit and brought me a birthday present of home made cake, inside a shoe box. Also she went to bar across the road, bought a shot of brandy and then poured it over the cake o_0.
Actually a fairly normal thing for her to do, nice cake though hopefully it will last me a bit. Also in Starcraft 2 news, a lot of info about the upcoming expansion Heart of the Swarm which I will do a post about after all the info from Blizzcon comes out. Have a good Weekend everyone.
Been awhile since I posted a review of Project A, and since then two episodes have gone past. These episodes are a lot more technical than the previous ones and are much more Starcraft focused, so they might be less entertaining to people not as into Starcraft as I am. These ones are a lot more emotional and serious, and show just how hard Yellow is trying to get into Code A at the GSL. The results of his matches and how he does at the tournament are included in these episodes, so I cant go to far into detail without revealing the results. But if you have watched the previous episodes and need to know how this story will end for Yellow then you will just have to watch it to find out.
As always, Project A can be watched for free at GomTv
Ah hate it when it gets to be that time of the year and all the work and assignments and study fall into a couple of weeks. Should have started earlier but never do, so pretty busy lately. Here is a couple more Korean youtube videos to enjoy until I have more time to write out a more informative or well write out post.
Well back from the wedding I went to, and class starts in a couple hours but not tired at all. Oh well guess Ill play some Starcraft. Might do a bit of a backstory on Starcraft 2 and talk about Brood War some time, here is one my favorite Brood War crazy Korean commentary videos (they really get into it there).
Even though GSL is primarily about Starcraft some times its just fun to watch and listening to Artosis and Tasteless talk about random stuff or do silly things. So here is a couple highlight videos of these guys.
Free Soda at the GomTv studios!
Thats a nice drink you have there, shame if something would happen to it...
That time of the week again, and another episode of Project A was broadcast and uploaded Gom Tv. This episode takes place after a month Yellow has started playing Starcraft 2 and features the results of the show match between Yellow and old rival Slayers_Boxer. I wont go too much into this episodes as not to spoil the results for those that haven't seen it. But features much of the quirky Asian style that Project A has been show cases for the past few episodes. With special guest three time GSL champ IM_Nestea showing up to coach Yellow for a while in preparation for his match.
Kinda hard to see, but a big crowd showed up to watch the match.
This episode show cases a bit more of what Yellows actual skill is like after getting into Starcraft 2, so is a bit more serious. Sadly not as much lost in translation funny sounding subtitles as the last few episodes.
Or was there?
As always, you can check out Project A for free at GomTv.net
Subject to change over PTR testing.
Full notes here My thoughts on the major balance changes.
Terran:
Barracks build time increased by 5 seconds:
Ah personally I don't think this was needed, I imagine that it is there so bunker rush or two-racks builds are a bit weaker but they weren't really that much of a problem if you paid attention to them.
Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5:
This seems reasonable, blue flame hellions while annoying in ZvT were bearable, but this really helps terrans more for TvT. Good change in my opinion.
Raven Seeker missile movement speed increased from 2.5 to 2.953:
Seeker missile previously was a bit of joke, had to be really careless to be hit by it. So good change that should make ravens more interesting. Personally though I think that seeker missile should be able to be launched from further away. Currently you risk your ravens every time you try to use the missile, but then again you can always point defense drone to keep them safe anyway.
Zerg:
Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored):
As a zerg player I think this was needed, it might not change things too much, about 6 damage for both regular and armored. Infestor locking things in place is still very deadly though, ZvZ will probably still be Roach/Infestor. Real victim on this change is Destiny.
Overseer Morph cost decreased from 50/100 to 50/50.Contaminate energy cost increased from 75 to 125: Gas reduction is a good send for most zergs, always feels like you never have enough gas. The contaminate change seems unnecessary though. Contaminate isn't really used too much as it is.
Ultralisk Build time decreased from 70 to 55:
I like this a lot, feels like forever for these things to build. Hopefully will encourage more Ultralisk plays, but still think that Ultras need a change in either size or allowing small units to walk under them. They use up so much space right now.
Protoss:
Immortal Attack range increased from 5 to 6:
Good buff, immortals can get stuck behind stalkers a lot. Might encourage more 2 gate robo in PvP.
Warp Prism Shields increased from 40 to 100:
Warp prisms seemed like the easiest thing in the game to destroy, for transports I think this was a needed change. Might make it a bit hard for zerg is you rush for prisms and start warping in zealots in there base before they have anti air though.
Stalker Blink research time increased from 110 to 140.
Unsure if this was needed, will make Protoss FFE into six gate a bit weaker, and make it harder to not to go 4 gate or 2 gate robo in PvP.
Mothership Acceleration increased from 0.3 to 1.375:
Neat, would love to see more mothership usage, following the battercruiser speed buff we did see an increase in them for TvT. So seems like Blizzard is slowly buffing capital ships to get them more useage. Don't know if this will effect the meta game too much at this point. But cooler to see ship battles late game instead of just full gateway armies.
Misc:
Unit vision up ramps has been reduced by 1:
I like this, having the high ground should give you an advantage. Would like to see more highground around the maps instead of just in your bases, a bit like the middle area in Tal'diram Altar.
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes:
Good, now maybe people wont feel like they have to spam 400apm at the beginning of a game just for stats, and we can actually see what peoples multitasking ability is in a replay.
Overall I think these changes arent too bad, a few seem unnecessary but I dont play every match up. Will be interesting to see how many of these make it off the test realm or what changes they will have.
Following last weeks episode Project A: Part two continues the story of old Brood War pro Yellow on his journey to become a Starcraft Two pro and leading to his show-match with old rival Slayers_Boxer. In this episode he actually starts to play the game and learn how the game works, so its a bit more informative than the last. But no less amusing with its Asian wacky broadcast style and jokes lost in translation.
I knew it!
Also in this episode it shows you were he will be training and staying for the month long series. GomTV has step him up with a nice hotel room to himself, which all things he will need while he trains. This is actually incredibly lavish for a Korean Pro gamer, usually a large group will all stay in one room with computers all next to each other. Because of Yellows high profile though and the because this series is about him he gets to be a bit spoiled.
Although, nobody leaves. Hotel Prison.
Also in this episode he meets his two coaches, one of them being the OGS Coach. Both of his coaching having hid till they were ready to introduce them...
Two guys hiding in your bathroom? Its more likely than you think.
They also were kind enough to bring him some house warming gifts, a new computer to practice on and some umm..
This week after the GSTL cast the first episode of "Project A" was aired. I hadn't planned to watch it because I had to get back to studying for mid-terms but after seeing this opening intro I was intrigued. If you have seen Asian TV before you should be well aware of their crazy campy steal of programs, which made this incredibly amusing to watch.
The night had started off quite amusing already with the GSTL team Zenex bring their new house puppy to the set of professional Starcraft Team Leagues but the following Project A was the real highlight of that nights broadcast.
Your argument is invalid, our team has a puppy.
Yay Zenex Puppy! But back on topic, Project A is a show about old Broodwar Pro Yellow getting into Starcraft 2, after his recent retirement from Starcraft 1. He is trying to get to Code A within a month which will be no easy feat, and the show is about how he is going to train and work towards becoming a star in the new SC2 Korean Pro Scene. Depending on the race he picks he has a line up of pro coaches to choice from, like JulyZerg.
He hungers for Starcraft.
It looks to be a fairly interesting show, which I intend to watch. If you're interested in watching the mini series you can catch it on GOMTV.net every week after GSTL or watch the VODs from their website for free, only takes a few seconds to registrer and allows you to watch Project A or regular Starcraft Streams and the first match in Starcraft series for free.
Part of the fun of watching a foreign broadcast is always the things that are lost in translation, which Project A looking to be no exception.
Since Terrans are running amok with their Hellion builds Zerg players that like to use heavy zergling/upgrade builds are having quite a bit of difficulty thought I would show you how I deal with it.
I thumb down small or close position maps so I can try and have more macro orientated games. So even though it can be risky versus blind Two-Rax I still hatch first most games (rematches I 15gas/15pool) and mostly use this build order.
9 - Overlord (you can 10 overlord and extractor trick if you want, its about the same)
10 - Scout with 10th drone, rallying egg to spawns.
15 - Hatchery at Natural
14 - Spawning Pool (If you got lucky on spawn locations or your drone made it there in time, you can change this to 16 Spawning Pool if it doesnt look like two-rax, they are mining gas or have started a command center)
16 - Overlord
18/20- Queen from both Hatcheries, start a gas gsyser and three drones on gas when its done.
22 - Overlord ( when the larvae from your Queens hatch you will need 4-8 free supply).
25 - Roach Warren (can be a drone earlier or later really)
Build six Roaches when you're able to, can leave one or two with a queen on the ramp and send the others to pressure the Terran. If you're timing is good you can show up there when the Hellions are getting ready to attack or while they're in the base, Roaches shrug off Hellions and it should put the Terran under some pressure (iv had some had to land Vikings or send masses of SCV's to defend).
At some point you will want a Spinecrawler at your natural to help defend any Hellions you cant stop with the Roaches, time to put it down depends on how much you think you can get away with, but after the Queens are started at minimum.
Because a lot of Terrans use this build to expand when you attack they shouldn't have much else instead of Hellions, a couple Marines and a Command Center building. You can use these Roaches to delay them expanding and getting ahead of you economically. It almost always forces them to build some Marauders or a bunker while allowing you to Drone up unmolested.
Where to go from now? If i see them with a Command Center, Ill take a quick third so I am a base ahead (Macro Hatching around 50 supply) but I generally won't stay using Roaches, Ill get Evolution Chambers and start upgrades on Carapace and Melee attacks, getting all my gasses when I have around 40-50 Drones and then getting lair. This transitions nicely into a Zergling, Baneling, Mutalisk play.
Things to watch out for: Hellions are some time used to distract while going for Banshees or Drops. If you cant spot a Command Center you might want to build a quick Evolution chamber and get a Sporecrawler at each base. A third Queen is always good for Creep spread and defense. If you see a Viking then it is probably for taking out your overlords so they can drop you unawares, in that case you might want a Spinecrawler covering your mineral lines and get some extra Zerglings and Roaches for defense. Also if you spot a two-rax then they might be preparing to all-in you (very common in lower leagues) if it is a two-rax make sure they don't get a bunker up at your natural (have your second overlord over the Hatchery to spot things) and pump out Zerglings and get one to three Spinecrawlers (two probably best) after you have held the all make sure to Drone and replace your army. If they don't all in you then you're probably behind on workers, but they will want to expand so use the army you made to deny their expansion for as long as possible.
Most interesting to me is that over the couple of days for the event the Hellions Infernal Pre-igniter (blue flame) was researched 320 times. The ladder is full of Hellion builds as I mentioned in one of my earlier posts about SEA atm, a lot of Zergs have problems with this and are suffering heavy losses from. I use an expansion Roach build which is extremely effective Vs Hellions which I might post about next if anyone is interested in it.
Source of Graph: http://www.majorleaguegaming.com/news/mlg-anaheim-sc2-stats/
So what is this fear? Ladder Anxiety is simply the fear that players feel before, during and after a ranked 1v1 ladder game in Starcraft 2. Wait, what? Its a video game, you're meant to have fun! Stop playing games that make you feel uneasy you silly gamers! But that's not the case, people both enjoy and fear to play 1v1 in Starcraft 2 and other games when losses are displayed to other players. But why?
The causes:
Even though I know what it feels like to have ladder anxiety, it still sounds foolish to me. But there are several real factors that cause it;
Its 1v1, If you lost you have no one to blame but yourself.
Points, every ladder game rewards or deducts points which people use to measure how much better they are than other players.
Other people can view your results, with the Real ID and friends lists your friends will know how poorly you are doing.
In RTS (Real Time Strategy) games people believe that your performance is directly related to your intelligence.
Even if you defeat your opponent, the system looks for someone harder than the last. Eventually you will lose to someone better.
You don't know your opponent, he could do anything, you cant prepare for everything.
...A Ticking Clock! God damn that count down clock, it builds the suspense! (Ok that one was a bit of a joke)
Everyday thousands of people suffer from ladder anxiety, but you can make a difference..
The effect:
The factors I have mentioned combine and cause a very real fear and suspense for players waiting or playing in a ladder game. If you're not a Starcraft 2 player you might not understand how this feels, but imagine you care about something, people know you for it and consider you the best in your group at it (perhaps in art, cards, bowling, what ever your hobby or passions are) and then in front of your peers you will be measured against someone else who could be better than you, and even if you're better than them soon you will have to be measured again vs someone even better than the last. A good example of the feeling might be similar to public speaking, one of the biggest fears for most people (even more so than death for some).
But its all in your head right? Well yes and no.
It is in your head, in the form of chemicals. All of the factors combine to create a "fight or flight response" in the body that causes Epinephrine (Adrenaline) to be released in your body, directs blood flow away from the extremities and towards major muscle groups. If a normal situation where this happens to you in real life it allows you to better fight or run to save yourself from the current danger. But in a game were you are sitting at a desk, using the mouse and keyboard it can make your hands feel cold and clammy, your heart rate and breathing raise. People don't understand why and it can have a negative effect on your playing ability, and if you lose the game you'll remember and be even more apprehensive of the next game.
Dealing with it:
After a game, win or lose you likely are still feeling the effects, if you won you likely feel relief and if you lost then you probably feel useless or terrible, but you still have a lot of energy from the Adrenaline you feel. I find that a good way to 'burn' it off is to do something physical such as push-ups or lift some weights for a couple minutes, nothing to serious just enough to calm down and get those muscles moving. Another thing people recommend is to try and actively take deep breaths and try to lower your heart rate. Anything to make you relax is fine though, I enjoy a cup of tea or coffee while playing. Some people take a relaxing shower after a few games, twist a towel or something good for stress etc. But there are a few important things to remember:
Its a game, try to enjoy it
You WILL lose eventually because of how laddering works(actively trying to match you up with even opponents so you stay around 50% win/lose ratio), don't worry it happens to everyone just learn from your mistakes (watch those replays!) and its not a problem.
Don't play flustered, if you have lost a series in a row you're probably mad, you wont think straight, take a break and come back when you have cleared your head.
Take breaks, but don't avoid. Its a get back on the horse thing, the more often you make excuses the less you will do it, building the fear.
Play often, you'll get used to you and maybe even crave the feeling.
Stick to the plan! You have to adapt for what your opponent does, but panicking and switching to something crazy wont help.
Ultimately everyone has their own methods for dealing with fear, don't feel foolish if its something that comforts you. GSL player Choya talks to himself on live TV in Korea to calm himself down, so you like to hug your teddy when playing but its too stupid? Big deal you're alone just do it and feel better for it.
Now that you have considered all this, there is really only one thing to do isn't there?
Quick update on season three for Starcraft Two on South East Asia. While I have been pretty busy lately with study but have fit in about 48 games of laddering so far and decided to ramble a bit about it. MLG has had a large effect on SEA and NA servers as I'm sure most players will have noticed.
Versus Terrans:
Biggest chance up in the ladder recently has been Terrans copying the recent Hellion centric builds shown in MLG in the past week. Around 80% of the Terrans I have fought so far have been using it, unfortunately for me as a player that doesnt use Roach much (outside of ZvZ) so this has been fairly difficult for me, making this my hardest match up so far this season. If you play Zerg I would recommend being smart with your Spinecrawler placement, and use your Queens to block your ramp when they aren't injecting, good overlord placement to scout drops is always good as well (but I hope you were doing this previously). One tip for Zel'Naga caverns, you can use an Evolution chamber to block off the path that leads through those shrubs at your natural so Hellions cant swoop in through them (just the way Terrans put Engineering Bays to stop ling runbys) if you need creep there just use an overlord. I cant blame them for copying a powerful style though, so more power to them while Zerg find ways to deal with this style.
Versus Protoss:
I haven't had much trouble with Protoss, many Protoss are using more archons in their builds. With Dark Templar into expansion then merging into archons for their two or three base plays. These can be a bit difficult to deal with if you're not on hive tech, infesters can neural parasite them and then you can send your army in. This has a several bonuses as now your army wont be AOE'd by the archons, it damages their army and the most important factor you can use their archons to break their own forcefields, so your lings can connect to their army. Caution though, gateway archon armies usually include high templar, they will attempt to feedback your infestors so if you neural two or three hight templar quickly try and feedback their own units. That also prevents them from using storm on your army.
Versus Zerg:
By far my best match up this season, the majority of my opponents has been Zerg so I have had a lot of practice with it. Not too much to say on it fairly the same as it was before. However I am noticing more windows to go mutalisk before infestors come out. If you notice a late lair you can fit in mutalisks and do quite a bit of damage too them, the beauty of this is that if they counter attack you send your mutalisks home to fight their ground army and you can send your ground army of lings or roach to their base and they will be forced to either return home or base trade you, if they return home they take heavy losses from the mutalisks and if they dont they lose all their production. If you do choose mutalisks be sure to add a lot of spinecrawlers to your front so it makes it harder for them to counter attack, and if they get out infestors break up your clump of mutalisks so its one to each infestor, then fungal growth is hardly effective and they eventually lose all infestors while you get yours out or go for more air units.
My current results from laddering:
ZvT: 4-8
ZvP: 6-6
ZvZ: 13-5
A new comer to the Starcraft 2 scene Lindsey Sporrer has been creating quite a stir ever since her first appearance in the recent North American Starcraft League finals.
Wow! An attractive model plays Starcraft you say? Well no, not yet anyway. Lindsey is a professional model that was hired by NASL to do interviews during the finals, this was her first exposure to the Starcraft 2 scene. In itself that caused a bit of an outcry, people were upset she was asking questions about Starcraft when she had no idea what was going on. Realistically it was just a job for her, but she has since taken an interest in the game. While it may be a publicity stunt, she has expressed interest in playing and plans to stream her very first game and while she learns so she and her fans can have a laugh while enjoying something new.
So shes just a pretty face then?
Amazingly this isn't the case, apparently she has Bachelor in Science with a 4.0GPA. To be honest she is a lot smarter than I am but of the two of us one was also runner up to Miss California 2011, Ill let you guess which of us it was. Sounds like she has it all then, if she gets into Starcraft seriously then surely she will be a media darling to the community, however women have an uphill battle in this area. Many people get annoyed that women can and do get special treatment in gaming, being much more popularized with fewer talent than their male counterparts. In theory female GSL caster Kelly Milkies should have done well, shes female, Asian and plays and casts professional Starcraft, but she has been the target of much criticism for not being perfect and having an accent. Lindsey has already been the target of slander and "trolling" attempts (interestingly she did a study on cyber-bullying and is now the target of it)but has also had a large following from Starcraft fans almost overnight. Definitely helping her get more exposure, they say there is no such thing as bad publicity.
The hilarious Zac interview, listen to the last couple seconds carefully.
What the future holds for Lindsey.
Of course Starcraft isn't Lindsy's career path, she dreams of being an actor as well as a model. But she does plan to be a part of the community and have her try at the game, she is currently setting it up so she can stream her first games for fans to enjoy. Of course it wont be easy to win some people over, and there will always be the thought in some peoples mind that this is just a career move to be a "girl into gaming". But with the right attitude and a little practice she could be a big part of the up and coming American Starcraft scene. Best of luck to her!
Intriguing! Where can I find more of Lindsey to, umm you know learn about her career and stuff?
So now that Season Three of ladder has started for Starcraft 2 I would like to mention some of the thoughts on it.
For 1v1 ladder games I exclusively play Zerg (want to play random but its hard to change when you're set in the race you play). One of the major changes for Zerg in this season was the Infestor buff which changed the root duration from 8 to 4 seconds while still doing the same damage (but plus 30% to armored). This resulted in a wide spread call from Terran and Protoss players that Infestors are now overpowered and made most ZvZ games that went past the 10 minute mark into Roach Infestor Vs Roach Infestor. This can be fairly frustrating in ZvZ because it comes down to whos fungals the best and an entire army can be crushed without being able to escape. I can understand the other races frustration as well with being fungaled into oblivion, however is it overpowered? I dont really want to get into balance issues to be honest, every man and his dog has their opinion about whats too strong and too weak, but as a low master Zerg player if the fungal was changed to a slow rather than a root (similar to concussive shell) it would at least reduce the amount of people complain about Infestors and allow you get out of their fungal death grip.
Some tips for Zerg players, at least in my league one of the way out getting out Roach Infestors battles is trying to sneak in a Hive and adding a few Ultralisks into your army. With the Ultras in front it can panic the other Zerg and it may waste their fungals (with Ultralisks being immune to roots and mind control) even at my level people forget this, and my opponent told me after my last ZvZ that he was betting his whole army on mind controling the Ultras. Another fun thing I have been doing lately is trying to send 1 or 2 infestors around their army to mind control their infestors and cast their own fungals on their army. Is a lot of fun and very effective since it takes away their chance to fungal more than you.
Season Three is just getting started so we will see what this season will be like soon. My initial thoughts in ZvT is that a lot more hellion play is going to be showing up (I was having these thoughts lately, and just this weekend MLG is showing strong hellion plays, the ladder often follows pros trends so the ladder should be very painful for me vs Terran for the next couple of weeks, since I hate hellion builds so much).
Anyway, here is my results for Season 2 if you want an idea how much/at what levels I play. I think its a good idea for players to keep track like this (at masters Bnet shows your losses, but its nice to see an overview on the different races too). I play more on US than SEA so I didnt get my MMR up to Master level there, it seems like SEA is harder than US honestly, but its more a population thing. Less players to fill the top makes it a bit more competitive in my opinion.